AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in Guatemala Q2 2022
Discover the performance metrics of the top 5 roguelike games on the Android platform in Guatemala during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw interesting trends in the performance of the top 5 roguelike games on the Android platform in Guatemala. Here’s a detailed look, based on data from Sensor Tower.
Saint Seiya Awakening: KOTZ by Yoozoo (Singapore) Pte. Ltd experienced fluctuating weekly revenue, peaking at $378 in late March and dropping to around $158 by the end of April. The game saw a slight recovery in May, with revenue reaching $307. Weekly downloads fluctuated, starting at 26 in late March and decreasing to 0 by the end of June. Active users also showed a declining trend, from 1.57K in late March to 1.16K by the end of June.
Diablo Immortal from Blizzard Entertainment, Inc. had a strong start in late May with 3.95K downloads, though this number dropped to 403 by the end of June. The game’s weekly revenue peaked at $461 in early June and gradually fell to $303 by the end of the month. Active users followed a similar downward trend, from 3.54K in early June to 1.32K by the end of the month.
Hero Wars: Alliance by NEXTERS GLOBAL LTD showed varied performance. Weekly revenue saw a peak of $264 in early April, but it declined to $28 by late June. Downloads had a notable spike to 693 in late May, though they settled to 350 by the end of June. Active users saw an increase to 1.74K in early May, followed by a decline to 1.37K by the end of June.
RAID: Shadow Legends by Plarium Global Ltd experienced a steady increase in weekly downloads, reaching 768 in early June before falling to 618 by the end of the month. Revenue peaked at $113 in late May but dropped to $11 by the end of June. Active users saw growth from 878 in late March to a peak of 1.14K in early June, ending the quarter at 1K.
ONE PIECE TREASURE CRUISE-RPG from Bandai Namco Entertainment Inc. had consistent weekly downloads, with a peak of 78 at the end of June. The game’s weekly revenue varied, reaching up to $163 in mid-May before dropping to $4 by the end of June. Active users increased steadily from 62 in late March to 114 by the end of June.
For more detailed insights on these trends, visit Sensor Tower.